The story of King Tutankhamun’s Dagger forged from a Meteorite just got a whole lot more interesting!

Researchers have uncovered new details about the origin of King Tut's iron dagger forged from a meteorite.

Most iron objects from this era are heavily corroded, but the dry conditions in Tutankhamun’s tomb kept the dagger rust-free. Credit: Daniela Comelli.

King Tutankhamun, or King Tut for short, became ruler of Ancient Egypt more than 3,300 years ago when he was just nine years old. He died just a decade later, ending a rather unmemorable rule. In fact, the only remarkable thing about the Boy King is his death itself — specifically his burial. After years of excavation, British archaeologists found King Tut’s tomb in 1922, and nothing could have prepared them for the “wonderful things” they found there.

Tutankhamun’s tomb had been filled with precious objects to aid the Pharaoh on his journey into the afterlife. These included numerous exquisite artifacts such a crook and flail (the fundamental symbols of royal power in Ancient Egypt) made of gold and colored glass, elaborate pieces of jewelry, musical instruments, and even board games. This sensational trove of artifacts instantly turned King Tut into the most famous pharaoh on the planet.

Among these unprecedented riches, archaeologists also uncovered two beautiful daggers: one made almost entirely of gold, the other from iron with a hilt and sheath made of gold. While the gold blade is fitting for a man of King Tut’s status, the dagger made of iron seems rather perplexing at first glance since this was still the Bronze Age, a time when craftsmen had yet to perfect their metallurgical methods required to work with iron ore’s high melting point (over 1,500° C or 2,700 ° F).

But later investigations performed with modern analytical tools showed that the iron dagger was actually forged from a meteorite rather than from inaccessible iron ore deposits. This makes sense, considering the historical context. In 2017, Albert Jambon from the Institut de minéralogie, de physique des matériaux et de cosmochimie in France showed that all iron used during the Bronze Age was meteoric. Space artifacts, as it turns out, aren’t as rare as we might think.

In other words, the Boy King’s blade was literally extraterrestrial — the most fitting final parting gift for a royalty who was thought to descend from divinity.

The length of the dagger is ~35.2 cm (~21.8 cm for the blade and ~13.4 cm for the hilt) and that of the sheath is ~22.5 cm.

In 2016, researchers from the Polytechnic University of Milan, in Italy, confirmed Tut’s dagger was truly made of a meteorite, which contained a ratio of nickel and cobalt that matched well with the composition of 11 iron-bearing meteorites analyzed in the same way. However, while this study answered what the original meteorite must have looked like, it didn’t tell us where it came from.

A 70-lb. iron meteorite found in the Arizona desert was bought at an online auction for $237,500. (Image credit: Christie's)

To better understand the origin of King Tut’s dagger, researchers from the Chiba Institute of Technology in Japan conducted a non-invasive chemical analysis of the premised artifact by shining X-rays onto it. The analysis revealed elements like iron, nickel, manganese, and cobalt, with sulfur, chlorine, calcium, and zinc found in greater abundance in the blackened spots on the blade, Gizmodo reported.

A similar elemental composition was reported by previous studies, but this time around the researchers also reported a cross-hatched texture, known as a Widmanstätten pattern, on both sides of the dagger. The Widmanstätten pattern has a chemical structure typical of an octahedrite, the largest and most common group of iron meteorites. Most originate from the Asteroid Belt between Mars and Jupiter.

To investigate if their hunch was correct, the Japanese researchers compared the results of the chemical analysis with the pattern on Shirihagi, a 22-kg octahedrite that was found in Japan in 1890, whose iron was used to forge a number of premium katanas acquired by the Taisho Emperor. Apparently, weapons made from meteorites were in great demand by royalty the world over.

The Widmanstätten pattern also hints at how the meteorite was processed by the ancient Egyptians. The cross-hatched texture, along with the presence of iron sulfide, hints that the dagger was forged at low heat, likely under 950 °C (1,742° F).

Most intriguing, the extraterrestrial dagger wasn’t forged specifically for King Tut or his burial. After some digging around, the Japanese researchers found mentions of an iron dagger in a gold sheath that was gifted to Pharaoh Amenhotep III, Tutankhamun’s grandfather, by the king of Mitanni, an ancient kingdom in the region of Anatolia, with the occasion of the pharaoh’s wedding. Since iron tools were exceedingly rare during the Bronze Age, let alone a dagger meant for a pharaoh, there’s a good chance Tut’s meteorite dagger was passed down to him as a family heirloom.

King Tut’s dagger is now on display at the Egyptian Museum of Cairo.

The findings were reported in the journal Meteoritics and Planetary Science.

Source: zmescience

Egypt digitally ‘unwraps’ mummy of Pharaoh Amenhotep I

Researchers unearth new mummification techniques used for Pharaoh Amenhotep I whose rule dates back to the 1500s BC.

A 3D reconstruction of Amenhotep I’s head, done using CT [Egyptian Ministry of Antiquities/Handout via AFP]

Egypt has digitally “unwrapped” the mummy of famed Pharaoh Amenhotep I, revealing its secrets for the first time since it was discovered in 1881 without disturbing his funerary mask.

Thanks to the advanced digital 3D imagery, researchers unearthed new mummification techniques used for the pharaoh, who ruled from 1525 to 1504 BC.

The research was led by Sahar Saleem, a professor of radiology at Cairo University, and renowned Egyptologist Zahi Hawass, a former antiquities minister, the tourism and antiquities ministry said in a statement on Tuesday.

“Saleem and Hawass used advanced X-ray technology, CT [computed tomography] scanning, as well as advanced computer software programs to digitally unwrap the mummy of Amenhotep I in a safe non-invasive method without the need to touch the mummy,” it added.

“The Egyptian study revealed for the first time the face of King Amenhotep I, his age, health condition, in addition to many secrets about the mummy’s unique mummification and reburial.”

Analysis showed Amenhotep I was the first pharaoh to be mummified with arms crossed and the last not to have had his brain removed from the skull.

The tomography scan also revealed that the pharaoh, who conducted several military campaigns during his 21-year rule, had died at the age of 35, apparently of injury or illness.

The mummy, discovered in Luxor, southern Egypt, is the only one not to have had its tight bands unrolled by archaeologists, in order to preserve the mask and garlands of flowers that surround it like hair.

SOURCE: AFP


The Scientific Explanation of the 'Pharaoh's Curse'

100-year-old folklore and pop culture have perpetuated the myth that opening a mummy's tomb leads to certain death.

Movie mummies are known for two things: fabulous riches and a nasty curse that brings treasure hunters to a bad end. But Hollywood didn't invent the curse concept.

The "mummy's curse" first enjoyed worldwide acclaim after the 1922 discovery of King Tutankhamun's tomb in the Valley of the Kings near Luxor, Egypt.

When Howard Carter opened a small hole to peer inside the tomb at treasures hidden for 3,000 years, he also unleashed a global passion for ancient Egypt.

Tut's glittering treasures made great headlines—especially following the opening of the burial chamber on February 16, 1923—and so did sensationalistic accounts of the subsequent death of expedition sponsor Lord Carnarvon.

In reality, Carnarvon died of blood poisoning, and only six of the 26 people present when the tomb was opened died within a decade. Carter, surely any curse's prime target, lived until 1939, almost 20 years after the tomb's opening.

But while the pharaoh's curse may lack bite, it hasn't lost the ability to fascinate audiences—which may be how it originated in the first place.

Howard Carter and Lord Carnarvon at the door of the burial chamber. Photo by Harry Burton (1879-1940)

Birth of the Curse

The late Egyptologist Dominic Montserrat conducted a comprehensive search and concluded that the concept began with a strange "striptease" in 19th-century London.

"My work shows quite clearly that the mummy's curse concept predates Carnarvon's Tutankhamen discovery and his death by a hundred years," Montserrat told the Independent (U.K.) in an interview some years before his own death.

Montserrat believed that a lively stage show in which real Egyptian mummies were unwrapped inspired first one writer, and subsequently several others, to pen tales of mummy revenge.

The thread was even picked up by Little Women author Louisa May Alcott in her nearly unknown volume Lost in a Pyramid; or, The Mummy's Curse.

"My research has not only confirmed that there is, of course, no ancient Egyptian origin of the mummy's curse concept, but, more importantly, it also reveals that it didn't originate in the 1923 press publicity about the discovery of Tutankhamen's tomb either," Montserrat stressed to the Independent.

But Salima Ikram, an Egyptologist at the American University in Cairo and a National Geographic Society grantee, believes the curse concept did exist in ancient Egypt as part of a primitive security system.

She notes that some mastaba (early non-pyramid tomb) walls in Giza and Saqqara were actually inscribed with "curses" meant to terrify those who would desecrate or rob the royal resting place.

"They tend to threaten desecrators with divine retribution by the council of the gods," Ikram said. "Or a death by crocodiles, or lions, or scorpions, or snakes."

Tomb Toxin Threat?

In recent years, some have suggested that the pharaoh's curse was biological in nature.

Could sealed tombs house pathogens that can be dangerous or even deadly to those who open them after thousands of years—especially people like Lord Carnarvon with weakened immune systems?

The mausoleums house not only the dead bodies of humans and animals but foods to provision them for the afterlife.

Lab studies have shown some ancient mummies carried mold, including Aspergillus niger and Aspergillus flavus, which can cause congestion or bleeding in the lungs. Lung-assaulting bacteria such as Pseudomonas and Staphylococcus may also grow on tomb walls.

These substances may make tombs sound dangerous, but scientists seem to agree that they are not.

F. DeWolfe Miller, professor of epidemiology at the University of Hawaii at Manoa, concurs with Howard Carter's original opinion: Given the local conditions, Lord Carnarvon was probably safer inside Tut's tomb than outside.

"Upper Egypt in the 1920s was hardly what you'd call sanitary," Miller said. "The idea that an underground tomb, after 3,000 years, would have some kind of bizarre microorganism in it that's going to kill somebody six weeks later and make it look exactly like [blood poisoning] is very hard to believe."

In fact, Miller said, he knows of no archaeologist—or a single tourist, for that matter—who has experienced any afflictions caused by tomb toxins.

But like the movie mummies who invoke the malediction, the legend of the mummy's curse seems destined never to die.

BY BRIAN HANDWERK, National Geographic

Source: https://www.nationalgeographic.com/history...

New Scans of the Great Pyramid Confirm Major Discovery Inside

New scans revealed unprecedented details about the internal structure of the Great Pyramid of Giza. The so-called Big Void inside the Pyramid is now measured at 40 meters in length. Its contents remain a profound mystery. 

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Two years ago, a group of scientists from around the world used revolutionary technology to study the Great Pyramid of Giza in unprecedented detail. Experts were hoping to discover new details that may lead to our better understanding of how the pyramid was built and its purpose. The group of scientists scanned the pyramid looking for previously unknown chambers.

Although we have still not discovered what tools and technologies its ancient builders used, we have found that the pyramid is far more mysterious than we’ve ever imagined, hidden within its chambers and rooms that we thought never existed.

Two years a paper published in Nature announced that a massive void was discovered within the Great Pyramid of Giza, just above the famous Grand Gallery. Measuring at least 30 meters / 100ft. in length, this discovery constituted the first major discovery made at the Great Pyramid of Giza since the 19th century.

The Scan Pyramid project began in October of 2015. The project has seen experts from France, Japan, and Egypt participate in one of the largest studies of the pyramid ever attempted.

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ScanPyramids, as the project is called, is a cross-disciplinary multinational archeological mission that uses state-of-the-art, non-destructive methods to scan various monuments for hidden cavities, chambers, or structures. This is achieved by using infra-red thermography and muons tomography.

Muon tomography essentially uses cosmic ray muons to produce three-dimensional images of volumes using information stored in the Coulomb scattering of the muons. Muons can penetrate much more deeply than x-rays, reason why experts use muon tomography to image through much thicker material than x-ray based tomography.

In other words, muon radiography will help detect differences in density inside the Pyramid providing experts with an internal image of the ancient monument.

Scan Pyramids: Confirming a major discovery

Two years after the historic discovery made by ScanPyramids, researchers have now revealed a new video announcing that the large void within the Great Pyramid of Giza has been confirmed by a series of new scans taken from different points inside the pyramid, including scans made from the so-called relieving chambers that are located just above the so-called King’s Chamber.

Three different methods of muography were used, each independent of the other, and each was corroborated by in-depth computer simulations.

First, Nagoya University used plates containing a chemical film sensitive to muons. Another Japanese team from the KEK Institute transported and reassembled a very sophisticated device–piece by piece–inside the Queen’s Chamber; it was an electronic instrument that uses different technologies to detect the muons.

The third group of researchers from France installed equipment outside of the pyramid. They installed “telescopes” fitted with gas detectors and pointed them towards the pyramid.

In 2016, the devices from the ScanPyramids project revealed the existence of a cavity situated behind the chevrons of the north face, but without being able to determine its exact architectural shape.

A screengrab of the confirmed discovery of the Great Pyramid’s corridor. Image Credit: HIP Institute/ ScanPyramids / Vimeo.

A screengrab of the confirmed discovery of the Great Pyramid’s corridor. Image Credit: HIP Institute/ ScanPyramids / Vimeo.

In 2017, 2018, and 2019, new plates were placed on the descending corridors and the niches of the so-called Al-Mamun tunnel. All of the scans reconfirmed the existence of the cavity, located between 17 and 23 meters above ground level. This corridor is at least 5 meters long. It is horizontal and probably slopes upwards. Where it leads remains a mystery.

However, experts were able to rule out the theory of the corridor leading down, parallel to the descending corridor.

The new video also offers fresh data confirming the results first published in 2017. Perhaps the greatest discovery was the existence of the so-called void.

The Mysterious void is located just above the Grand Gallery, no more than 15 meters above it. Its minimum length has been reestimated thanks to the new scans to 40 meters in one single section. Its slope, however, remains debatable.

The new scans saw experts install new devices inside the Grand Gallery to observe the “Big Void” from several angles. Nagoya University placed several devices along the Grand Gallery. Other devices were installed in the King’s Chamber and the relieving chambers above it.

A cross-section of the Great Pyramid of Giza showing the location of the Big Void. Image Credit: HIP Institute/ ScanPyramids / Vimeo.

A cross-section of the Great Pyramid of Giza showing the location of the Big Void. Image Credit: HIP Institute/ ScanPyramids / Vimeo.

Unsurprisingly, the Big Void was again observed from these new measuring points, confirming and refining the results published in 2017.

The devices placed above the King’s Chamber inside the Pyramid revealed new clues about the structure. The researchers have revealed that their latest scans revealed no anomalies present between the arches, the relieving chamber, and the pyramid’s summit.

In 2018, the ScanPyramids scientists moved their devices into the unfinished underground chamber of the Great Pyramid to understand the parts of the pyramid located above the underground chamber. This new muon data capture is ongoing, and experts hope to reveal new clues about the pyramid.

The ScanPyramid project will continue, and new data will most likely be revealed later in 2021.

By Ivan Petrievic, Curiosmos

Source: https://curiosmos.com/new-scans-of-the-gre...

The 'Ka-aper': A 4,500-Years-Old Unique Wooden Statue of the Egyptian Antiquity

The number of wooden statues that survived from ancient Egypt is very small, compared to their stone counterparts. The reasons behind this are that the quality of local wood was poor. High-quality wood, such as cedar, had to be imported from places like Lebanon. Another reason is that wood does not survive the as well as stone. Many wooden statues probably disintegrated through time.

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The statue of Ka'aper was found in excellent condition in his tomb (called a mastaba) within the Saqqara necropolis. It dates to the 5th dynasty of the Old Kingdom, circa 2500 BCE.

This beautiful piece was made for the priest-reader, Ka-aper. It was originally plastered and painted. He is represented in a striding pose, with his left foot forward, and holding a staff (now substituted with a copy) in his left hand. His right would have probably held a cylinder. The level of realism with which the subject is represented is impressive, and contrasts with the extreme idealism in which kings and members of the royal family were depicted.

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Ka-aper is shown as a corpulent man, probably reflecting his affluent status. His eyes are inlaid with calcite, rock crystal and black stone, outlined with copper, in imitation of eye make-up. These exquisite eyes and the portrait-like facial features add to the life-like quality of this statue, that when the workmen in Mariette’s excavations discovered it they thought it resembled the mayor of their village so much, that the statue was coined “Sheikh el-Balad” (mayor), a name by which this statue is still known today, even by non-Egyptians.

Today, the famous statue of Ka'aper is held at The Egyptian Museum in Cairo, Egypt. Many other gorgeous examples of Egyptian art can be found at the world-famous institution.





Egyptian Archaeologists Accidentally Discover 250 Ancient Rock-Cut Tombs

Some of the burials found at the Al-Hamidiyah necropolis date back 4,200 years

The rock-cut tombs are carved into different levels of a mountain face at the site. (Egyptian Ministry of Tourism and Antiquities)

The rock-cut tombs are carved into different levels of a mountain face at the site. (Egyptian Ministry of Tourism and Antiquities)

An archaeological survey crew accidentally discovered some 250 rock-cut tombs at the Al-Hamidiyah necropolis near Sohag, Egypt. The graves range in age from the end of the Old Kingdom around 2200 B.C. to the end of the Ptolemaic period in 30 B.C., according to Nevine El-Aref of Ahram Online.

Several styles of tombs and burial wells are carved into different levels of a mountain face at the site, says Mustafa Waziri, secretary-general of the Supreme Council of Antiquities, in a statement from the Egyptian Ministry of Tourism and Antiquities. The necropolis is located in southern Egypt, on the West Bank of the Nile River.

One of the burials includes a sloping tomb with a false door and a hallway leading to a gallery with a shaft. The door is inscribed with hieroglyphs depicting the resident of the tomb slaughtering sacrifices while mourners make offerings to the deceased.

“Given their small size compared with the tombs reserved for royalty, which are of large sizes, these tombs may have been allocated to the common people,” historian Bassam al-Shamaa tells Ahmed Gomaa of Al-Monitor. “This provides more details about the daily life of ordinary people at the time.”

Archaeologists conducting excavation work at the necropolis discovered numerous pottery shards and intact pots. Some of the pieces were used in daily life, while others, known as votive miniatures, were crafted for funerary purposes, says Mohamed Abdel-Badiaa, head of the Central Department of Antiquities for Upper Egypt, in the statement.

Finds made at the site include pottery fragments and animal bones. (Egyptian Ministry of Tourism and Antiquities)

Finds made at the site include pottery fragments and animal bones. (Egyptian Ministry of Tourism and Antiquities)

The team also found remnants of a round metal mirror, human and animal bones, small alabaster pots, amphorae fragments dated to Egypt’s Late Period (c. 664 to 332 B.C.), and pieces of limestone funerary plates dated to the Sixth Dynasty (c. 2345 to 2181 B.C.).

Badiaa and his colleagues expect to find more rock-cut tombs at the site as excavations continue. Per the statement, they have already documented more than 300 tombs in the area, which was centrally located near the ancient cities of Aswan and Abido.

Use of the burial site spans more than 2,000 years, beginning in the Old Kingdom period, which included Pharaoh Khufu, builder of the Great Pyramid of Giza. The last interments likely occurred around the time of Cleopatra’s death in 30 B.C., which marked the end of the Ptolemaic dynasty.

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The Al-Hamidiyah necropolis is believed to have been the final resting place for leaders and officials of the city of Akhmim, one of the most important administrative centers in ancient Egypt, reports Jesse Holth for ARTnews. Akhmim was home to the cult of Min, a god of fertility and sexuality who was also associated with the desert, according to Ancient Egypt Online.

Finds made at the site may pave the way for future discoveries at oft-overlooked archaeological sites, Badiaa tells Al-Monitor.

“Egypt has many antiquities sites, but light must be shed on other unknown areas,” he adds. “[Excavations] should not be limited to famous archaeological areas such as Saqqara or Luxor.”

By David Kindy, SMITHSONIANMAG.COM

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Source: https://www.smithsonianmag.com/smart-news/...

Three Egyptologists Use Assassin's Creed Origins To Teach History

Assassin’s Creed Origins’ rendition of Ptolemaic Egypt is one of the most accurate interactive representations of the period, so much so that Egyptologist Dr. Chris Naunton referred to it as “the best visualization of ancient Egypt.” Naunton’s remark came during the first episode of “Playing in the Past” a six-part series dedicated to looking at Egyptian history through the lens of Assassin’s Creed Origins. The series is broadcast on Twitch, where Naunton was joined by a PhD student at Southampton University, Gemma Renshaw, and associate professor of history at Missouri University of Science and Technology, Dr. Kate Sheppard.

The Giza Pyramid Complex, also called the Giza Necropolis, the site on the Giza Plateau.

The Giza Pyramid Complex, also called the Giza Necropolis, the site on the Giza Plateau.

Together, the three Egyptologists took viewers through a tour of Thebes. Naunton began by comparing photos from his travels to vistas in the game before taking up the reins himself and moving throughout the world on his own.

The world of Assassin’s Creed Origins was already the focus of the post-launch Discovery Tour by Assassin’s Creed – Ancient Egypt, which turns Ptolemaic Egypt into a living museum complete with guided tours. To find out what experts in the field think about Origins’ depiction of Egypt and why they decided to livestream their lectures, we spoke with Renshaw, Sheppard, and Naunton.

The Lighthouse of Alexandria, sometimes called the Pharos of Alexandria and a panoramic view of the Hellenistic city.

The Lighthouse of Alexandria, sometimes called the Pharos of Alexandria and a panoramic view of the Hellenistic city.

  • Where did the idea for “Playing in the Past” come from? What made you want to stream it to the public?

Chris Naunton: Last summer, I was writing a book for children about Cleopatra, which is going to be called “Cleopatra Tells All,” and I was at the stage where I needed to give the illustrator ideas for what I specifically wanted Alexandria to look like. I wanted to be able to send him stuff saying, “Look, this is what it looked like.”

So I was Googling for images of visualizations of Alexandria, and I knew that there was a guy called Jean-Claude Golvin, a French artist who had painted a load of reconstruction drawings of various places in the ancient world, including in Egypt and Alexandria, but I wasn't finding them. What I was finding were all these things from this videogame called Assassin's Creed Origins.

I kept asking, “What’s this?” “How can I get this?” So eventually I just posted something on Twitter saying, “Look, can somebody tell me how I can get this game?”, because at this point I've discovered there's such a thing as a Discovery Tour, so I don't even have to be able to play the game, I can just walk around.

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I can tell it looks amazing, and eventually Gemma just responds – we know each other from Twitter and various other things over the years – and she says, “I've got it, I could show you around if you like.”

At the same time, Kate and I were doing our own podcast together, which was a kind of virtual trip up the Nile from the perspective of historic travelers, Europeans mostly. So when Gemma had offered to show me around, Kate wanted to join in too.

Kate Sheppard: When Gemma responded, I just sort of virtually elbowed my way in, and we all sort of met, and Chris and I were just asking her to show us around all of these places.

Gemma Renshaw: I put it on my Twitch channel. I had never streamed before, but thankfully, I had some assistance from a kind friend of mine. I got it working on Twitch, and then I just streamed it for a bit so that they could see it, and then we could go and look at stuff together, and we sort of talked about things on Twitter. At that point, other people started to show interest.

At first, I just wanted to let Chris look at what he wanted to look at for his book. But there was enough interest from people that I thought, “Why don't we just do another one and invite everyone?” So we did it in September last year, and it wasn't quite the same format that we're doing “Playing in the Past” now.

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Deir el Medina tombs.

Deir el Medina tombs.

  • How familiar were you with videogames before all of this?

CN: I had a Sega Master System II in the early ‘90s, but that was pretty much the last time I played a videogame, and I just thought this was not for me. I bought an Xbox in the middle of all of this because I was so taken with this whole idea, and I wasn't even sure if I would be able to work the controller, but I still thought, “I want to be able to explore this myself.” Once I'd run around a little bit, I just thought, “this is amazing.”

  • At what point did you decide to make this a formal series?

GR: After we did the September run, we decided that we would apply to Southampton University to see if they would give us any funding. And they did! That’s when we called it “Playing in the Past” and really ironed out the idea. Funding means that we can pay other experts to come and be a part of it.

In archaeology, we try to get people to imagine what monuments were like when they don’t exist anymore, but a lot of people can’t do that. Same for things that exist only as ideas or beliefs. Having the opportunity to do things like go into the underworld and show people an interpretation is really useful.

Graphic Reconstruction of the ancient egyptian pyramids in Asassin’s Creed Origins.

Graphic Reconstruction of the ancient egyptian pyramids in Asassin’s Creed Origins.

On one of my streams, I had a long conversation with someone in chat, and one of the things they said was, “I had no idea that academics liked games.” And I said, “Some of them might not, but some do, and there’s no reason why we can’t connect the two things.” We’ve proven that it can work, and work well.

CN: I’m freelance, so I’m used to there not being much money involved, but I hadn't realized how pleased I was going to be and how cool it would be to be able to say, “This is now a university-funded project.” It’s not just three people who like archaeology and games; people have to recognize now that this is a real thing.

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Map of ancient Egypt as shown in Ubisoft’s game.

Map of ancient Egypt as shown in Ubisoft’s game.

I'm really proud of it, and being able to visit these places which are so well depicted – I just thought, if I like it, I'm sure there's going to be a lot of people out there that will want to do this too. I think that's been borne out in the numbers we've been getting, and the enthusiasm we've been getting for this, too.

KS: Chris and Gemma are much more public-facing than I am with my students, who are generally 18 to 22 years old. Here at my university, we have a nationally ranked esports team, so many of my students are very into videogames. They love them, and so when we're doing history of science, I was talking about eugenics, and I had loads of students asking if I had ever played Bioshock.

‘Bayek’ approaching the massive temple gates of Memphis in Assassin's Creed Origins.

‘Bayek’ approaching the massive temple gates of Memphis in Assassin's Creed Origins.

That’s when I started thinking I really need to get into some of these videogames, because they keep telling me about them, and this is a way I can connect with them. If we get into that mode of “here's how we can connect to people,” then maybe we can at least bring in new people who might be interested. If we as scholars aren't talking to the general public, and we're just talking to this tiny little bubble of people, what's even the point?

  • Gemma, you’re a fan of the Assassin’s Creed franchise. Did it help you get interested in history at all?

GR: Yeah! I think I relate quite well to the people who are going to watch the stream, because they can ask me questions about Egypt and history, or they can be about the game, and I might know the answer to that too.

I loved not only the stories, but the database entries that were included going way back to Assassin’s Creed II. I really appreciated how they tried to include history and weave the story around the history in a way that was believable. I think it certainly made me want to find out more about the actual history that was behind it. I have to confess that I didn't really know anything about the Medici family until I played Assassin's Creed II, and then I wanted to learn about them.

Alexander The Great's Tomb in Alexandria with his body embalmed in a coffin filled with honey.

Alexander The Great's Tomb in Alexandria with his body embalmed in a coffin filled with honey.

When Assassin's Creed Origins first came out, I didn't play it immediately, but I bought it for myself for Christmas one year, and then played it so much for about two weeks that I didn’t even speak to my roommate.

  • How does it feel to virtually explore a real-life location that you know so well?

KS: I think the only bad thing is that it really makes me want to be there. The thing that makes me emotional about it and love it so much are the little details. You look down at the ground, and the stones look the same as they do in real life, and you can imagine yourself being there.

You can almost feel the sun on you, and you can sort of smell it. You just kind of breathe it in, and it's just like, “Ah, OK, I'm back, I'm here” and you can almost get that when you're playing the game, and that's what I love about it.

An artist rendering of life on the Nile river in Assassin's Creed Origins.

An artist rendering of life on the Nile river in Assassin's Creed Origins.

CN: I think something we worry about is the level of representation, because there are so many movies that are so inaccurate and misleading. People always assume I love those kinds of movies, but I can barely watch them. Going into Origins, I had already seen enough photos to know that it was going to be great.

I had gamer friends who would say “There's this new game coming out. It's called Assassin's Creed Origins. You'd love it,” and I was like, “Yeah, sure, I don’t really do games.” I think that’s probably how most academics would think about it initially, but now I’m committed. It’s made me a gamer in a way; when I’m not in Ancient Egypt, I'm on the forest moon of Endor!

The real jaw-dropping moment for me was running up to the Temple of Hatshepsut at Deir el-Bahri, which is the same, minus any of the modern clutter that's there today. They took out the ticket office and the tarmac, but it’s all the same. It does make you want to be there, but I almost want to say it’s a little bit better.

I also want to say that the representation doesn't need to be that good. I'm just running around like a sort of maniac, just running up hills and things and looking down on temples, and there's so much detail in there, I can't believe how amazing it is. We went hours over our planned stream time for our first stream because I just kept wanting to wander.

‘Bayek’ approaching The Great Temple of Ramesses II in Abu Simbel.

‘Bayek’ approaching The Great Temple of Ramesses II in Abu Simbel.

  • Chris, you mentioned the Temple of Hatshepsut. Is there anything in particular that really impressed you with regard to the historical representation?

CN: For me, it’s the fact that it is very specifically this particular moment at the end of the Ptolemaic period, which is a very interesting time in terms of what Egypt would have looked like. You have the broken paving stones in Alexandria, and it would have just been easier to put in new paving stones, wouldn't it? That sort of level of detail is amazing.

Then you have the monuments, [some of] which are recognizable in a kind of half-state of decay, and others a bit better maintained. There are the brand-new sort of late-Ptolemaic Roman-influenced buildings coming up, and then the people who are clearly foreigners, as well as that mixture of a more traditional Egyptians. You also have a newer kind of Hellenistic Egypt, or even just purely foreign Greek influence. I mean, the ambition to do that is really super-impressive.

‘Bayek’ and his eagle approaching The Mortuary Temple of Hatshepsut, also known as the Djeser-Djeseru (Ancient Egyptian: "Holy of Holies").

‘Bayek’ and his eagle approaching The Mortuary Temple of Hatshepsut, also known as the Djeser-Djeseru (Ancient Egyptian: "Holy of Holies").

KS: In one of our later streams, we’re looking at ancient crafts. We’re having an expert, Dr. Sarah K. Doherty, come on for it, but we were just chatting with her, and she was talking about how usually, if you see a bread maker, there's going to be a beer maker right nearby because of the yeast. They use similar ingredients, and so they would share, and it would be easier for them both. Then we were in game and walking by a bakery, and, wouldn’t you know, right next to it is a brewery. That part, to me, really stuck out.

GR: One of the things I’m impressed with in all Assassin’s Creed games is the quality of the light. It's really clear that people at Ubisoft have visited all of these places and made an effort to make the places feel different and close to real life. The light in Assassin’s Creed Valhalla is so different from the light in Origins, as it should be.

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  • Your first stream focused on Thebes, an area not available as part of Discovery Tour. Have you used Discovery Tour at all? What are your thoughts on it?

GR: We actually tried to do that in our stream back in September. We tried to take the Step Pyramid tour, but the problem with us doing it that way was that we kind of wanted to talk when the game was talking, so it ended up being a bit difficult. I did let all the people watching the stream know about it so they could do it on their own.

CN: I think Discovery Tour is great, but it was slightly tricky to do it live. To some extent, it's sort of duplicating the kinds of things we could offer in the livestream anyway. I would recommend it to people though, and I loved the pop-ups that would show the genuine real objects which are described in the tours that you can read more about. As if proof were needed that the game is based on good solid research, it's right there.

Thebes city overall silhouette, by Martin Bonev (full representation here).

Thebes city overall silhouette, by Martin Bonev (full representation here).

I was exploring the west bank in Thebes on our stream, and everything is where it should be. If you're familiar with that part of the world [like I am], you don't need to be told where things are, because they're where they should be.

When I watched the stream, I noticed that you almost never brought up the map for navigation purposes. Were you able to just find your way around because you knew were everything was?

CN: Well, I mean, to some extent, yeah. The landscape is as it should be. The roads and hills, and even the topography is more or less accurate. I didn't need a map to find where things were, because they’re all in the right place.

Temple of Luxor by night, by Martin Bonev (full representation here).

Temple of Luxor by night, by Martin Bonev (full representation here).

  • One last question for you all. Obviously, you're all Egyptologists, but since Assassin’s Creed has already been to Egypt, is there another setting you’d like to see it explore?

GR: I have a few. I'm going to say Kingdom of Mali around 13th-16th century AD, Silk Road Mongolia around 12th-13th century AD, or the Khmer Empire, ideally set in around 12th 13th century AD, when Angkor Wat was built. There are so many potential answers to this, and realistically I am likely to play whatever is chosen - but personally I would like to see exploration of some wider world history rather than Western-focused ones. I will, however, give a (dis)honorable mention to the time of Napoleon's invasion of Egypt, up to around 1850. Maybe as a DLC to either Origins or Unity, as it's a time period that Chris, Kate, and I all know quite a bit about. I also think players would be fascinated to visit the places they have in Origins, but with a 19th-century make over.

CN: Mexico at the very end of the Aztec civilization at the time of the Spanish conquistadors. The idea of a monumental civilization being invaded by technologically and militarily superior Europeans echoes the story in Origins. And it would look AMAZING.

KS: I agree with Mexico, or the Inca in Peru. The Mississippian cultures like the Mound Builders and Cahokia, or the American Westward expansion during the gold rush too. It would be an interesting perspective on how terribly white people treated and exploited the peoples and the natural world on the way out.

More of massive graphic reconstructions of Hellenistic Egypt:

Graphic Reconstruction of the Djoser’s Step Pyramid Complex in Saqqara.

Graphic Reconstruction of the Djoser’s Step Pyramid Complex in Saqqara.

Graphic Reconstruction of the Pyramid of Amenemhet III at Hawara.

Graphic Reconstruction of the Pyramid of Amenemhet III at Hawara.

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A mastaba or pr-djt (meaning "house of stability", "house of eternity" or "eternal house" in Ancient Egyptian) is a type of ancient Egyptian tomb in the form of a flat-roofed, rectangular structure with inward sloping sides, constructed out of mudbricks.

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These edifices marked the burial sites of many eminent Egyptians during Egypt's Early Dynastic Period and Old Kingdom. In the Old Kingdom epoch, local kings began to be buried in pyramids instead of in mastabas, although non-royal use of mastabas continued for over a thousand years. Egyptologists call these tombs mastaba, from the Arabic word مصطبة (maṣṭaba) "stone bench".

The city of Amarna is an extensive archaeological site that represents the remains of the capital city newly established (1346 BC) and built by the Pharaoh Akhenaten of the late Eighteenth Dynasty, and ab…

The city of Amarna is an extensive archaeological site that represents the remains of the capital city newly established (1346 BC) and built by the Pharaoh Akhenaten of the late Eighteenth Dynasty, and abandoned shortly after his death (1332 BC).

Cyrene is depicted in Assassin's Creed: Origins to be much closer to Alexandria than it was in reality. It was actually located almost 500 miles west, near the modern-day village of Shahhat in Libya.

Cyrene is depicted in Assassin's Creed: Origins to be much closer to Alexandria than it was in reality. It was actually located almost 500 miles west, near the modern-day village of Shahhat in Libya.

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By Ubisoft